19 Gamification Trends for 2021-2025
ArticleIn 2013, Ooredoo Qatar launched an RFP to select a partner capable of aggregating their partners, as well as managing all the channels to sell content to the end user – Mobile, Web, USDD, IVR, etc. TIMWETECH was the selected partner to provide the full outsourcing of their VAS capabilities.
Gamification is no longer a buzzword. Since the term was first coined in 2003, it has continued to grow in prominence. In fact, if you examine the hard data, it suggests that gamification trends have now crossed over into the mainstream.
But first of all, what is gamification? Gamification is the application of game-inspired design and mechanics into a non-gaming environment. Its purpose is to increase motivation and engagement levels for users, to drive behaviour change and achieve specific goals.
Today, companies worldwide are now using it to great effect to enhance user engagement and productivity.
In fact, 85% of employees are shown to be more engaged when gamification solutions are applied to their workplace. Furthermore, as gamification-focused learning technology experts, we are delighted to see that 90% of survey respondents believe that gamified learning solutions are effective. There are also many examples of businesses who have gamified their processes and have seen impressive results.
But as the world continues to change, how will gamification evolve to fit the changing needs of today’s modern learners? Has gamification reached its pinnacle? How can you apply these trends to design better gamified programmes?
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